大 灰 熊 與 小 旅 鼠

大灰熊與小旅鼠

加拿大的森林裡,有一隻灰熊,他體型巨大、強壯結實,作為一隻熊,也算夠聰明的了。大灰熊在寬闊的森林裡享受著獨居生活,沒有人,也沒有動物敢挑戰他的權威,直到……他平靜的生活被小旅鼠打擾!

旅鼠又是何方神聖呢?他們生活在寒帶,比普通老鼠還要小一些,是地表生育能力最強的動物之一,是很具代表性的北極圈小動物。小旅鼠看起來完全沒有威脅性,卻以量取勝,跟大灰熊鬥智鬥力也不見得區居下風。

《大灰熊與小旅鼠》是法國得獎動畫,幽默風趣、節奏緊湊,適合兒童及闔家觀賞,贏得2018年法國廣電桂冠獎(Laurels of Radio and Television)的最佳動畫,以及2019年法國節目出口獎(Export Award)的最佳動畫,是法國近年來在國際上表現最亮眼的動畫,不僅在歐洲受到大小朋友歡迎,也在以色列、烏拉圭、印度、新加坡等地播出。

  1. When an unbearable heat wave hits Nutty Hill, Grizzy takes refuge in a refrigerator full of Lemmings.

  2. As Grizzy goes to prep for a bear-sized feast, he discovers the Lemmings have used his delicious ingredients for another food affair.

  3. When the ranger's smartphone grabs Grizzy's undivided attention, the Lemmings work to regain access to its music app.

  4. After a mysterious egg hatches at Grizzy's front door, he struggles to tolerate the newest addition to the Lemmings squad.

  5. Before Grizzy can impress a she-bear by slimming down, he must first kick the Lemmings off the workout machines they use as an amusement park.

  6. A bumper car or a back massager? Grizzy and the Lemmings fight over the ranger's new robot vacuum cleaner.

  7. With one high-tech remote, Grizzy controls the entire cabin. But with great power to rid himself of the Lemmings comes the chance for things to go awry.

  8. For the love of Grizzy's beloved chocolate spread, the Lemmings try their best to break open the fridge without waking him up.

  9. When Grizzy invites his lady-bear friend over for a buttery snack, he must first wrestle with the Lemmings for the kernels.

  10. Competition for the ranger's boombox heats up when Grizzy plots to use it for salsa dance lessons and the Lemmings have, well, other plans.

  11. Grizzy undergoes an identity crisis after a run-in with a metal pan. Can the Lemmings help him get back to normal?

  12. Grizzy just wants a nap! But his claim to the couch becomes a battle of wills with the ultra-hyper Lemmings after they discover its bouncy ability.

  13. The cabin is infested with fleas, and Grizzy's efforts to rid his home of the pesky parasites come to a pause when the Lemmings refuse to be treated.

  14. When a second heat wave hits Nutty Hill, the Lemmings use the last sources of water for their pool while Grizzy tries to quench his thirst.

  15. Grizzy's fear of spiders -- and even more so the Lemmings' use of its web for bungee jumping -- complicates his ability to kill one.

  16. When a giant Yummy jar is the grand prize in a competition, Grizzy and the Lemmings fight to win the jackpot.

  17. As Grizzy relaxes in front of the TV, he discovers the Lemmings' latest mischief is causing major static.

  18. After Grizzy causes a power outage, the hard-partying Lemmings search for another energy source to continue their rave.

  19. To please his beloved she-bear, Grizzy brings her flowers. But will the delightful smell be eclipsed by the Lemmings' dung pit-diving endeavors?

  20. After a terrible day filled with embarrassment and frustration, Grizzy finds a four-leaf clover that could turn his luck around.

  21. As the Lemmings trick Grizzy with a powerful magnet, he uses their shenanigans to impress his beloved she-bear.

  22. Grizzy sparks a fairy-tale frenzy when he's convinced his she-bear turned into a frog. But the Lemmings have other plans for their new croaking friend.

  23. When Grizzy adopts a baby raccoon, it's up to him to protect the tiny creature from the Lemmings' dangerous games.

  24. When Grizzy discovers the ranger's racing video game, the Lemmings try everything to get their hands on the joystick.

  25. As Grizzy prepares a popcorn party for his love, he creates a lookalike robot to distract the Lemmings from ruining his fun.

  26. When the she-bear thinks she's a Lemming, Grizzy must fight with his little roommates in order to knock their new playmate back to her senses.

  27. A berry-filled meteorite causes a partridge to grow bigger. And while it's a dream for the Lemmings, for Grizzy, the giant bird is a nightmare.

  28. When an underground maze reveals a hidden treasure map, Grizzy and the Lemmings are motivated to find the delicious riches.

  29. An ancient scepter turns the Lemmings into Grizzy's faithful servants. It will take one lone Lemming to reverse the spell.

  30. As Grizzy tries to make a wood sculpture for the she-bear, the Lemmings gnaw at the work of art to create a slide.

  31. When the Lemmings throw a surprise birthday party for one of their own, Grizzy's only mission is to stop the festivities.

  32. The she-bear loses her hair flower to a gust of wind, and Grizzy tries to retrieve it. But the Lemmings want the precious bloom for a separate scheme.

  33. A pair of magical Native American vases fascinate Grizzy. But just wait until the mischievous Lemmings discover the enchanted pots.

  34. When Grizzy finds a vintage, time-rewinding stopwatch, he finally gains an advantage over the Lemmings. Temporarily.

  35. Another day of TV watching and relaxing is interrupted by the Lemmings. This time, their mischief includes hot-air balloons and a helium tank.

  36. The ranger's new cozy recliner is the ultimate relaxation for Grizzy -- if only the Lemmings don't transform it into their own multipurpose playground.

  37. After the she-bear watches the Lemmings kitesurf, Grizzy tries to outdo them with his own DIY aircraft.

  38. When the Lemmings realize that the shrill sounds of a flute paralyze Grizzy, they use the tunes to steal Yummy chocolate spread.

  39. As Grizzy settles in to watch his favorite TV documentary, the Lemmings gain access to a windpump, a TV antenna and the roof, where trouble ensues.

  40. When Grizzy notices the she-bear is impressed by the construction of building blocks, he becomes determined to erect a colossal structure.

  41. When the Lemmings become masters in martial arts, Grizzy reads up on the craft in order to become a pro and fight back.

  42. The Lemmings throw a loud fiesta as Grizzy tries to return to a dream where he's a valiant knight.

  43. When the Yummy supply runs out, Grizzy believes he can follow its complicated recipe to make more of the tasty spread.

  44. Grizzy panics when he loses the diamond in the ranger's engagement ring and realizes the Lemmings are using it for a spinning-top contest.

  45. After a computer zaps him into a highly intelligent bear, Grizzy plans to use his new IQ to get rid of the Lemmings.

  46. Grizzy unwittingly foils the Lemmings' plans for an afternoon snack made with the last jar of chocolate spread.

  47. Using the ranger's new equipment, Grizzy tries to print a selfie. But the Lemmings' newfound obsession with paper airplanes causes a hiccup.

  48. In a rare moment of working together, Grizzy and the Lemmings team to investigate the disappearance of a crate full of their favorite delicious treat.

  49. When the Lemmings barricade themselves in the cabin to throw a party, Grizzy doesn't wait for an invitation to gain access.

  50. A sip of soda and a pack of magic white beans turn the Lemmings into a band of bouncing fur balls, disrupting Grizzy's naptime.

  51. In an attempt to thrill his beloved she-bear, Grizzy decides to learn Beethoven's "Für Elise" on an old piano before he tosses it out.

  52. When the Lemmings discover a mysterious laser beam that miniaturizes and multiplies objects, they chase down Grizzy to try it on him.

  53. Grizzy and the Lemmings fight over an egg-dropping slot machine that houses prizes they've dreamed of, including a rocket and costume jewelry.

  54. Grizzy uses the ranger's new gadget to become a smarter bear. But first, he wants to learn how to get rid of his obnoxious houseguests.

  55. When Grizzy and the Lemmings find an old box stuck on a branch on the side of a cliff, they recall the first time they met as kids.

  56. The Lemmings find a new chemistry set to occupy themselves. But when their experimenting interferes with Grizzy's TV time, they must be stopped.

  57. After his TV remote is stolen by a thieving partridge, Grizzy taps the Lemmings to urgently recover his high-tech possession.

  58. Grizzy and the Lemmings chase butterflies for different reasons -- he for a romantic gift for his love, they for a game of “Helicopter.”

  59. A fight over a pair of running shoes intensifies when Grizzy discovers their comfort and the Lemmings become addicted to how well they bounce.

  60. When Grizzy babysits for his crush’s cub, the Lemmings decide to pump the youngster full of soda for burps and giggles.

  61. When Grizzy locks his food in a burglar-proof safe, the Lemmings make every ridiculous attempt to unlock the goods.

  62. After witnessing a magician turn a partridge into a bouquet of flowers, Grizzy teaches himself magic in the hopes of making the Lemmings disappear.

  63. On a sweltering day, Grizzy's ice cream cravings turn cold when he realizes the Lemmings ate all of the chilly dessert.

  64. The Lemmings get hooked on a virtual reality game, and Grizzy follows suit in his addiction to a salmon fishing app.

  65. Nothing comes between Grizzy and his salmon -- except a block of ice. To thaw his meal, he'll have to swipe the blow dryer from the Lemmings.

  66. The Lemmings' dream to reach the stars may come true after they find fireworks that could blast them into space -- but would interrupt Grizzy's nap.

  67. As the Lemmings savor the last jar of Yummy chocolate spread undetected, Grizzy trains an adorable raccoon to sniff out the sweet concoction.

  68. Leave the couch? No way. Grizzy masters his laziness with the help of the Lemmings' radio-controlled robot, which he's turned into his personal butler.

  69. Grizzy's snoring makes for good vibrations that the Lemmings can bounce to. But the tiny critters must get creative when the bear suddenly stops.

  70. The ranger's birthday piñata doubles as target practice for Grizzy and a fun swing for the Lemmings. The race is on to see who gets to control it.

  71. When Grizzy and the Lemmings discover a magical game, they're transported into the board, where each adventure comes to life.

  72. Realizing the Lemmings will obey a big furry puppet, Grizzy uses their gullibility to his advantage.

  73. As the Lemmings use leftover marshmallows as a trampoline, an unimpressed Grizzy changes his tune when he eats one of the pillowy confections.

  74. Grizzy needs to scrub up before offering a gift to his crush, but there's one problem: The Lemmings are hogging the soap for their bobsled.

  75. Thanks to a strange figurine, Grizzy swaps spirits with a moose. To switch back, he must steal the figurine from the pesky Lemmings, who've stolen it.

  76. When Grizzy finds an old hand mirror fit for a princess, he's teleported into the utopia found only in his dreams.

  77. When the Lemmings discover a magic stick that brings objects to life, Grizzy plots to steal it to make his life easier.

  78. One small step for the Lemmings is one giant leap for Grizzy. When fireworks explode at the cabin, all the creatures take a trip to the moon.

  1. Grizzy and the Lemmings find some camping equipment and discover the joys of nature after a blast rocks the ranger's cabin.

  2. A friendly polar bear floats in and spends time with the Lemmings. But he'll need to cool down with chunks of ice courtesy of Grizzy.

  3. The Lemmings' new drone tries to nab Grizzy's snack — and carries Grizzy outside the cabin on a dash through the wilderness.

  4. A special potion turns Grizzy back into a bear cub for a short time. Once the magic wears off, Grizzy plots his revenge!

  5. The crafty Lemmings use mini building blocks to unlock the food cupboard after Grizzy throws the house tools into the ravine.

  6. A magical amulet transports Grizzy and the Lemmings back to prehistoric times full of hungry dinosaurs and funky creatures.

  7. Grizzy wants to use a love potion to attract a mate. But a caribou takes a sip and sets his sights on Grizzy and others!

  8. A pesky fly teams up with the Lemmings to cause a commotion and distract Grizzy enough to grab his chocolate jar.

  9. Grizzy finds a bird whistle and discovers he can have helpful friends fly in whenever he needs them.

  10. A space gadget messes with gravity and makes everything topsy-turvy after Grizzy and the Lemmings fight over the chocolate jar.

  11. Grizzy thinks that a magic hat might be the key to his true love's heart. But can he keep the Lemmings out of it long enough to find out?

  12. The Lemmings learn the trick of invisibility in order to get their paws on Grizzy's new jumbo jar of Yummy spread.

  13. How could Grizzy be so sweet and then so rude from one moment to the next? The Lemmings don't realize his personality has two bear-y different sides.

  14. Grizzy decides to transform the Lemmings' shopping cart into a smooth ride to impress his beloved she-bear.

  15. Grizzy discovers a very useful new tool: a crystal ball that lets him see the Lemmings' schemes before they happen.

  16. The Lemmings are excited to turn the cabin's new tanning bed into a nonstop sunbathing party. But Grizzy's not going to give it up so easily.

  17. Fencing is the Lemming's new — and noisy — favorite hobby. Grizzy will need to win the duel once and for all to get some peace and quiet.

  18. The Lemmings have bigger ideas for the cabin's new hoverboard than simply using it as Grizzy's dining table.

  19. The mischievous Lemmings get in the way of Grizzy's plan to take romantic photographs of his she-bear.

  20. Grizzy's not convinced when a new high-tech refrigerator suggests that he's a little too big and should start getting more exercise.

  21. When Grizzy wants to woo his she-bear with balloon art, the Lemmings launch an all-out attack to burst his bubble.

  22. A pillow fight breaks out when Grizzy realizes that the Lemmings' favorite landing pad is his dream napping accessory.

  23. Grizzy accidentally puts himself in the line of Lemming fire when he tries to put a stop to their latest game.

  24. If Grizzy wants to help the she-bear retrieve her lost favorite flower, he'll need to get the ranger's bodybuilding machine away from the Lemmings.

  25. An argument over who gets to play with the ranger's mobile phone leads Grizzy and the Lemmings on an unexpected adventure.

  26. Grizzy goes in search of snacks — and more chocolate spread — while trying to use a new gadget for navigation.

  27. A new 3D printer creates some chaos when the Lemmings start making miniature copies of each other.

  28. Grizzy and the Lemmings travel through a portal to an alternate reality where they meet... themselves?

  29. A magical remote control that can pause and fast-forward real life leads to some time-bending hijinks in the cabin.

  30. The Lemmings want to speed up traffic on the road to create wind for their kites; Grizzy prefers no trucks at all. Who will win the sign war?

  31. Grizzy will need to get in more training time on the trampoline if he's going to impress the she-bear with his bouncing.

  32. A mysterious raccoon with a sweet tooth gets Grizzy involved in a superpowered sled race to reclaim his cookies.

  33. Grizzy gets mixed up with mystical powers when the Lemmings discover a strangely addictive spinning gizmo.

  34. Grizzy and the Lemmings act out their fantasies with a set of figurines. Even at miniature scale, everyone wants to win!

  35. There's Tamagotchi trouble brewing at the cabin when the Lemmings start tormenting Grizzy's digital double.

  36. Be careful what you wish for! Grizzy goes on a wild ride when the Lemmings realize his genie in a bottle can also make their dreams come true.

  37. A top-secret tool can control anyone with its high-tech beam. But Grizzy might not be ready for what happens when the Lemmings point it at him!

  38. The Lemmings and Grizzy want more tablet time to play with a new face-changing app — until the app starts zapping filters onto them in real life.

  39. Grizzy and the Lemmings compete to see who can make the most amazing origami shapes out of paper.

  40. When Grizzy turns off the TV so he can take a nap, the Lemmings find some on-screen inspiration for how to get even.

  41. The Lemmings start living large when they find a special lamp that can make anything — or anyone — jumbo size.

  42. Grizzy goes undercover to get to a secret stash of chocolate spread, with the help of a magic ring that lets him pretend to be a Lemming.

  43. A special pair of high-tech glasses gets Grizzy into a road race with the speed-loving Lemmings.

  44. The Lemmings come up with a clever contraption to take the ranger's mobile phone away from Grizzy. But bears can play that game, too!

  45. Grizzy and the Lemmings create invisible illusions with their mime skills to trick each other out of enjoying a jar of Yummy.

  46. Grizzy takes pity on the Lemmings when they get sick. But will they take care of him when he starts feeling sniffly?

  47. A pack of magical ice-making mints gives the Lemmings frosty powers, which Grizzy is not thrilled about.

  48. Grizzy's beloved chocolate spread does not taste right! The Lemmings have gotten into the lemon juice, with zesty results.

  49. Grizzy decides he should learn to meditate if he wants to win over his she-bear. But with all these rowdy Lemmings around, can he keep his cool?

  50. Grizzy and the Lemmings start pressing each other's buttons when they discover a mysterious keyboard with surprising powers.

  51. The Lemmings are having a ball with their new bowling set. When Grizzy tries to ruin the game, they decide to get creative.

  52. Where did all these funny-looking fungi come from? Grizzy and crew are surrounded by mushroom madness throughout the cabin!

  53. A set of magical magnets send Grizzy and the Lemmings way up high in the sky — just like Peter Pan!

  54. Grizzy borrows the Lemmings' new trained caribou to perform circus tricks for his she-bear. The only problem is that he forgot to ask first!

  55. The Lemmings think that programming a new electronic lemming toy to dance would be a lot more fun than having it just feed Grizzy snacks.

  56. Grizzy accidentally activates a pest protection system that could be a big problem. Maybe there's a way to get around it?

  57. Grizzy and the Lemmings build their dream vehicles to drive in a big race. But they're going to have some competition!

  58. The ranger's house goes for a ride down the hillside after the Lemmings experiment with a cool new hydraulic system.

  59. A swarm of buzzing flies keeps interrupting Grizzy's nap. He decides to see if the Lemmings' special bug-eating plant could solve his problem.

  60. Grizzy wants the Lemmings to stop switching the boombox channel with their boomerangs, so he fires back with a bow.

  61. After flying into the night sky, one of the Lemmings suddenly has the power to move metal with his mind. That's probably not what Grizzy wanted!

  62. Grizzy and the Lemmings don't agree about how often the cabin's new cuckoo clock should play its song.

  63. Everyone wants a turn with an amazing machine that creates sweet dreams. But if you snooze, you might lose control of it!

  64. A mysterious medallion lets Grizzy command earth, wind, water, and fire — and the Lemmings would like to get their paws on his new powers.

  65. Grizzy gets hypnotized back to his baby brain and the Lemmings learn that taking care of a big baby bear is no easy task.

  66. A beautiful unicorn moose visits Grizzy and the Lemmings, who would love to ride it. But this moose might not want to be caught!

  67. The Lemmings have run away with Grizzy's snacks, so he uses a radar device to help track them down.

  68. The Lemmings annoy Grizzy when their obstacle course interrupts his fish dinner. Pretty soon everyone is rolling around inside big, bouncy balls.

  69. The Lemmings build a fabulous hang glider, which Grizzy decides he should borrow for a romantic ride with his love.

  70. The Lemmings have become awfully industrious! And why is Grizzy singing all the time? Maybe it has to do with the story they were reading...

  71. The Yummy hoop shooting competition has begun! Who has the skills to win a giant jar of everyone's favorite chocolate spread?

  72. Grizzy and the Lemmings deal with an unexpected visitor: a big, saber-toothed bear from prehistoric times who is very hungry and not very nice.

  73. When the Lemmings discover a way to walk through walls, Grizzy will need to keep an eye on his snack stash.

  74. A collection of magic amulets gives Grizzy and the Lemmings the powers of other wild animals, but Grizzy can't seem to get the one he wants.

  75. Grizzy picks up the ranger's new guitar and tries to win over his she-bear with the greatest rock concert in Nutty Hill history.

  76. Grizzy challenges the Lemmings to a sumo wrestling showdown to see who will rule the ranger's cabin.

  77. An ancient table discovered in a cave takes Grizzy and the Lemmings on a journey back through time.

  78. The Lemmings come up with a devious plan to impersonate Grizzy's beloved she-bear and enchant him into giving up his Yummy spread.

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